/* * main.c * * Created on: Apr 29, 2014 * Author: akshaythakare */ #include <stdio.h> #include <stdlib.h> #include <openGL/gl.h> #include <openGL/glu.h> #include <GLUT/glut.h> float xc,yc,r; void plotx(float xk,float yk) { glBegin(GL_POINTS); glVertex2f(xc+xk,yc+yk); glVertex2f(xc+xk,yc-yk); glVertex2f(xc-xk,yc+yk); glVertex2f(xc-xk,yc-yk); glVertex2f(xc+yk,yc+xk); glVertex2f(xc+yk,yc-xk); glVertex2f(xc-yk,yc+xk); glVertex2f(xc-yk,yc-xk); glEnd(); } void circle() { float xk,yk,d; xk=0; yk=r; d=5/4.0 -r; while(xk<yk) { if(d<0) { xk=xk+1; d = d + 2*xk+1; } else { xk=xk+1; yk=yk-1; d = d + 2*(xk-yk)+1; } plotx(xk,yk); } } void disp() { glClearColor(0,0,0,0); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1,1,1); circle(); glFlush(); } int main(int argv, char ** argc) { printf("Enter the co-ord of the center of the circle and radius = "); scanf("%f%f%f",&xc,&yc,&r); glutInit(&argv,argc); glutInitWindowSize(300,300); glutCreateWindow("Circle"); gluOrtho2D(0,300,0,300); glutDisplayFunc(disp); glutMainLoop(); return 0; }