/* * main.c * * Created on: Apr 29, 2014 * Author: akshaythakare */ #include<stdio.h> #include<stdlib.h> #include<openGL/gl.h> #include<openGL/glu.h> #include<GLUT/glut.h> float x1,x2,y1,y2; void Bresenham() { float xn,yn,dx,dy,g; dx = x2-x1; dy=y2-y1; xn=x1; yn=y1; g = 2*dy-dx; glBegin(GL_POINTS); glVertex2f(xn,yn); while(xn<x2&&yn<y2) { if(g<0) { xn = xn+1; glVertex2f(xn,yn); } else { xn = xn+1; yn = yn+1; glVertex2f(xn,yn); } g = 2*dy-dx; } } void disp() { glClearColor(0,0,0,0); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1,1,1); Bresenham(); glFlush(); } int main(int argv, char ** argc) { printf("\nEnter x1 = "); scanf("%f",&x1); printf("\nEnter y1 = "); scanf("%f",&y1); printf("\nEnter x2 = "); scanf("%f",&x2); printf("\nEnter y2 = "); scanf("%f",&y2); glutInit(&argv,argc); glutInitWindowSize(300,300); glutCreateWindow("Bresenham"); glutDisplayFunc(disp); glutMainLoop(); return 0; }